CHARACTER BOOK

Character Book

This character book covers the five starting allies, ten story-boss recruits, and two raid rewards. The 2.1.0 update page introduces four new Dream Matching species. Battle entry for the first raid has ended.

See the 2.1.0 update →
17 listed alliesAttack 5Defense 5Magic 4Heavy 2Support 1
Defense
Mochi Slime

Mochi Slime

On defeat, leaves a slowing patch. Strong vs single targets; weak vs area/multi-hit.

Special ability

On defeat, leaves a slowing patch. Strong vs single targets; weak vs area/multi-hit.

HP
420
ATK
24
Summon cost
10
Attack
Karaage Soldier

Karaage Soldier

Every 3rd hit breaks defense. Strong vs heavy guards; weak vs area/slows.

Special ability

Every 3rd hit breaks defense. Strong vs heavy guards; weak vs area/slows.

HP
260
ATK
58
Summon cost
20
Magic
Lamp Genie

Lamp Genie

Splash magic. Strong vs swarms/decoys; weak vs area guards/ambushes.

Special ability

Splash magic. Strong vs swarms/decoys; weak vs area guards/ambushes.

HP
150
ATK
120
Summon cost
35
Attack
Alarm Knight

Alarm Knight

Cleanses and buffs 1 ally. Strong vs control/swarms; weak vs heavy/slows.

Special ability

Cleanses and buffs 1 ally. Strong vs control/swarms; weak vs heavy/slows.

HP
300
ATK
64
Summon cost
30
Heavy
Fridge Golem

Fridge Golem

Slows nearby movement/attacks. Strong vs rushes; weak vs armor break/ranged magic.

Special ability

Slows nearby movement/attacks. Strong vs rushes; weak vs armor break/ranged magic.

HP
900
ATK
150
Summon cost
80
Defense
Dream Guardian Prince

Dream Guardian Prince

Veil stops area attacks. Next world: strong vs sleep; weak vs armor break/focus.

Special ability

Veil stops area attacks. Next world: strong vs sleep; weak vs armor break/focus.

HP
620
ATK
54
Summon cost
38
Defense
Sapling Warden

Sapling Warden

Root shields allies. Next: strong vs split/multi-hit; weak vs burst/magic.

Special ability

Root shields allies. Next: strong vs split/multi-hit; weak vs burst/magic.

HP
760
ATK
58
Summon cost
42
Attack
Block Prince

Block Prince

Every 3rd hit dispels and staggers. Next world: strong vs haste; weak vs slows/heavy.

Special ability

Every 3rd hit dispels and staggers. Next world: strong vs haste; weak vs slows/heavy.

HP
520
ATK
104
Summon cost
48
Magic
Timekeeper Child

Timekeeper Child

Restores stolen energy/summon cooldowns. Next world: strong vs memory; weak vs ambush/rush.

Special ability

Restores stolen energy/summon cooldowns. Next world: strong vs memory; weak vs ambush/rush.

HP
360
ATK
138
Summon cost
56
Defense
Memory Cleaner

Memory Cleaner

Cleanses binds and restores formation. Next world: strong vs bind; weak vs focus/magic.

Special ability

Cleanses binds and restores formation. Next world: strong vs bind; weak vs focus/magic.

HP
680
ATK
82
Summon cost
52
Attack
Cord Untangler

Cord Untangler

Clears darkness and hooks back-liners. Strong vs range; weak vs heavy/swarms.

Special ability

Clears darkness and hooks back-liners. Strong vs range; weak vs heavy/swarms.

HP
540
ATK
128
Summon cost
58
Magic
Light Guide

Light Guide

Cleanses and blocks darkness/seal. Next world: strong vs seal; weak vs rush/focus.

Special ability

Cleanses and blocks darkness/seal. Next world: strong vs seal; weak vs rush/focus.

HP
410
ATK
158
Summon cost
64
Magic
Bookmark Keeper

Bookmark Keeper

Marks the top enemy for focus. Next world: strong vs mirror; weak vs ambush/swarms.

Special ability

Marks the top enemy for focus. Next world: strong vs mirror; weak vs ambush/swarms.

HP
430
ATK
164
Summon cost
66
Defense
Mirror Mender

Mirror Mender

Blocks 1 shadow born from a nightmare mark. Weak vs armor break/sustain.

Special ability

Blocks 1 shadow born from a nightmare mark. Weak vs armor break/sustain.

HP
820
ATK
112
Summon cost
70
Heavy
Dream Repair Helper

Dream Repair Helper

Repairs allies/barriers. Strong vs nightmare/attrition; weak vs burst/break.

Special ability

Repairs allies/barriers. Strong vs nightmare/attrition; weak vs burst/break.

HP
980
ATK
176
Summon cost
88
Support
Senpumaru

Senpumaru

Speed support, wind knockback, single melee hits.

Special ability

Speed support, wind knockback, single melee hits.

HP
480
ATK
84
Summon cost
38
Attack
Grumpy Senpumaru

Grumpy Senpumaru

Wind area attack. Stronger at close range.

Special ability

Wind area attack. Stronger at close range.

HP
400
ATK
160
Summon cost
55
FAQ

Character questions

How many allies does this character book cover?
This character book lists the original 15 allies and two raid recruits, for 17 entries. Four new Dream Matching species bring the in-game total to 21 in version 2.1.0. The update page introduces those four species.
How do I recruit more allies?
Start with five allies and recruit ten by defeating story bosses. Dream Matching adds four new species in 2.1.0. Two other allies are participation and last-hit rewards from the first raid. Battle entry has ended; eligible players can check rewards in Presents on the home screen.
How do the character roles differ?
Defenders hold the front line, attackers deal damage, magic users attack from behind, heavy units help recover against bosses, and support units assist allies. The guide explains team building.