Character Book
This character book covers the five starting allies, ten story-boss recruits, and two raid rewards. The 2.1.0 update page introduces four new Dream Matching species. Battle entry for the first raid has ended.
See the 2.1.0 update →
Mochi Slime
On defeat, leaves a slowing patch. Strong vs single targets; weak vs area/multi-hit.
- HP
- 420
- ATK
- 24
- Summon cost
- 10

Karaage Soldier
Every 3rd hit breaks defense. Strong vs heavy guards; weak vs area/slows.
- HP
- 260
- ATK
- 58
- Summon cost
- 20

Lamp Genie
Splash magic. Strong vs swarms/decoys; weak vs area guards/ambushes.
- HP
- 150
- ATK
- 120
- Summon cost
- 35

Alarm Knight
Cleanses and buffs 1 ally. Strong vs control/swarms; weak vs heavy/slows.
- HP
- 300
- ATK
- 64
- Summon cost
- 30

Fridge Golem
Slows nearby movement/attacks. Strong vs rushes; weak vs armor break/ranged magic.
- HP
- 900
- ATK
- 150
- Summon cost
- 80

Dream Guardian Prince
Veil stops area attacks. Next world: strong vs sleep; weak vs armor break/focus.
- HP
- 620
- ATK
- 54
- Summon cost
- 38

Sapling Warden
Root shields allies. Next: strong vs split/multi-hit; weak vs burst/magic.
- HP
- 760
- ATK
- 58
- Summon cost
- 42

Block Prince
Every 3rd hit dispels and staggers. Next world: strong vs haste; weak vs slows/heavy.
- HP
- 520
- ATK
- 104
- Summon cost
- 48

Timekeeper Child
Restores stolen energy/summon cooldowns. Next world: strong vs memory; weak vs ambush/rush.
- HP
- 360
- ATK
- 138
- Summon cost
- 56

Memory Cleaner
Cleanses binds and restores formation. Next world: strong vs bind; weak vs focus/magic.
- HP
- 680
- ATK
- 82
- Summon cost
- 52

Cord Untangler
Clears darkness and hooks back-liners. Strong vs range; weak vs heavy/swarms.
- HP
- 540
- ATK
- 128
- Summon cost
- 58

Light Guide
Cleanses and blocks darkness/seal. Next world: strong vs seal; weak vs rush/focus.
- HP
- 410
- ATK
- 158
- Summon cost
- 64

Bookmark Keeper
Marks the top enemy for focus. Next world: strong vs mirror; weak vs ambush/swarms.
- HP
- 430
- ATK
- 164
- Summon cost
- 66

Mirror Mender
Blocks 1 shadow born from a nightmare mark. Weak vs armor break/sustain.
- HP
- 820
- ATK
- 112
- Summon cost
- 70

Dream Repair Helper
Repairs allies/barriers. Strong vs nightmare/attrition; weak vs burst/break.
- HP
- 980
- ATK
- 176
- Summon cost
- 88

Senpumaru
Speed support, wind knockback, single melee hits.
- HP
- 480
- ATK
- 84
- Summon cost
- 38

Grumpy Senpumaru
Wind area attack. Stronger at close range.
- HP
- 400
- ATK
- 160
- Summon cost
- 55
Character questions
- How many allies does this character book cover?
- This character book lists the original 15 allies and two raid recruits, for 17 entries. Four new Dream Matching species bring the in-game total to 21 in version 2.1.0. The update page introduces those four species.
- How do I recruit more allies?
- Start with five allies and recruit ten by defeating story bosses. Dream Matching adds four new species in 2.1.0. Two other allies are participation and last-hit rewards from the first raid. Battle entry has ended; eligible players can check rewards in Presents on the home screen.
- How do the character roles differ?
- Defenders hold the front line, attackers deal damage, magic users attack from behind, heavy units help recover against bosses, and support units assist allies. The guide explains team building.