Alarm Knight
Unlock conditionAvailable from the start
Attack

Alarm Knight

Cleanses and buffs 1 ally. Strong vs control/swarms; weak vs heavy/slows.

V2.0 skill-tree information.
Special ability

Special ability

Cleanses and buffs 1 ally. Strong vs control/swarms; weak vs heavy/slows.

Detailed parameters

These parameters exclude skill-tree upgrades.

ParameterLv.1Lv.20Lv.99
HP3007562,652
ATK64161566
Summon cost
30
Range
46
Movement speed
54
Cooldown
7s
Initial level cap
20
Maximum level
99

Character skill tree

Open a branch to explore every node, its effect, and unlock requirements.

Nodes
36
XP to unlock every node
3,000
Awakening
Lv.50

Meet the required level and prerequisite nodes, then spend earned XP. Every node can eventually be unlocked. Original allies awaken at Lv. 50 and raid recruits at Lv. 60.

Growth starting point (1)
  1. Wake-Up Basics

    Opens four growth branches

    Required Lv.
    1
    XP cost
    0
    Prerequisites
    None
Clockwork Guard (7)
  1. Sturdy Bell

    HP 300 → 306

    Required Lv.
    5
    XP cost
    20
    Prerequisites
    Unlock all: Wake-Up Basics
  2. Steel Clockface

    HP 306 → 315

    Required Lv.
    10
    XP cost
    30
    Prerequisites
    Unlock all: Sturdy Bell
  3. Morning Guard

    Damage reduction 0% → 2%

    Required Lv.
    15
    XP cost
    40
    Prerequisites
    Unlock all: Steel Clockface
  4. Double Ward

    Damage reduction 2% → 3%

    Required Lv.
    20
    XP cost
    60
    Prerequisites
    Unlock all: Morning Guard
  5. Unbroken Spring

    HP 315 → 327

    Required Lv.
    25
    XP cost
    80
    Prerequisites
    Unlock all: Double Ward
  6. Immovable Clock

    Knockback resist 0% → 12%

    Required Lv.
    35
    XP cost
    120
    Prerequisites
    Unlock all: Unbroken Spring
  7. Dawn Fortress

    HP 327 → 360

    Required Lv.
    50
    XP cost
    150
    Prerequisites
    Unlock all: Immovable Clock
Wake-Up Support (7)
  1. Little Wake-Up Call

    Boost duration +0s → +0.1s

    Required Lv.
    5
    XP cost
    20
    Prerequisites
    Unlock all: Wake-Up Basics
  2. Carrying Bell

    Wake-up range +0 → +8

    Required Lv.
    10
    XP cost
    30
    Prerequisites
    Unlock all: Little Wake-Up Call
  3. Longer Rally

    Boost duration +0.1s → +0.2s

    Required Lv.
    15
    XP cost
    40
    Prerequisites
    Unlock all: Carrying Bell
  4. Morning Bell Ring

    Wake-up range +8 → +16

    Required Lv.
    20
    XP cost
    60
    Prerequisites
    Unlock all: Longer Rally
  5. Lingering Wake-Up

    Boost duration +0.2s → +0.35s

    Required Lv.
    25
    XP cost
    80
    Prerequisites
    Unlock all: Morning Bell Ring
  6. Call to Distant Allies

    Wake-up range +16 → +28

    Required Lv.
    35
    XP cost
    120
    Prerequisites
    Unlock all: Lingering Wake-Up
  7. Fully Awake

    Boost duration +0.35s → +0.6s

    Required Lv.
    50
    XP cost
    150
    Prerequisites
    Unlock all: Call to Distant Allies
Dawn Advance (7)
  1. Racing Hand

    Move speed 54 → 55

    Required Lv.
    5
    XP cost
    20
    Prerequisites
    Unlock all: Wake-Up Basics
  2. One Minute Ahead

    Move speed 55 → 56

    Required Lv.
    10
    XP cost
    30
    Prerequisites
    Unlock all: Racing Hand
  3. Steady Spring

    Knockback resist 0% → 8%

    Required Lv.
    15
    XP cost
    40
    Prerequisites
    Unlock all: One Minute Ahead
  4. Frontline Alarm

    Move speed 56 → 58

    Required Lv.
    20
    XP cost
    60
    Prerequisites
    Unlock all: Steady Spring
  5. Efficient Sortie

    Summon cost 30 → 29

    Required Lv.
    25
    XP cost
    80
    Prerequisites
    Unlock all: Frontline Alarm
  6. Bargain Sortie

    Summon cost 29 → 28

    Required Lv.
    35
    XP cost
    120
    Prerequisites
    Unlock all: Efficient Sortie
  7. Dawn Charge

    Move speed 58 → 61

    Required Lv.
    50
    XP cost
    150
    Prerequisites
    Unlock all: Bargain Sortie
Clockblade Attack (7)
  1. Clockblade Slash

    ATK 64 → 66

    Required Lv.
    5
    XP cost
    20
    Prerequisites
    Unlock all: Wake-Up Basics
  2. Second-Hand Flurry

    ATK 66 → 68

    Required Lv.
    10
    XP cost
    30
    Prerequisites
    Unlock all: Clockblade Slash
  3. Heavy Bell Strike

    Knockback 24 → 27

    Required Lv.
    15
    XP cost
    40
    Prerequisites
    Unlock all: Second-Hand Flurry
  4. Rapid Second Hand

    Attack speed 0 → 3

    Required Lv.
    20
    XP cost
    60
    Prerequisites
    Unlock all: Heavy Bell Strike
  5. On-Time Slash

    ATK 68 → 72

    Required Lv.
    25
    XP cost
    80
    Prerequisites
    Unlock all: Rapid Second Hand
  6. Critical Alarm

    Critical rate 0% → 5%

    Required Lv.
    35
    XP cost
    120
    Prerequisites
    Unlock all: On-Time Slash
  7. Noon Greatsword

    ATK 72 → 80

    Required Lv.
    50
    XP cost
    150
    Prerequisites
    Unlock all: Critical Alarm
Awakening (1)
  1. Grand Wake-Up Call

    Unlocks Grand Wake-Up Call

    Required Lv.
    50
    XP cost
    400
    Prerequisites
    Unlock all: Fully Awake
After awakening: defense (2)
  1. Wake Three

    Wake-up targets 2 → 3

    Required Lv.
    50
    XP cost
    80
    Prerequisites
    Unlock all: Grand Wake-Up Call
  2. Wake Everyone

    Wake-up targets 3 → 4

    Required Lv.
    50
    XP cost
    120
    Prerequisites
    Unlock all: Wake Three / Dawn Fortress
After awakening: abilities (2)
  1. Distant Ring

    Wake-up range +28 → +40

    Required Lv.
    50
    XP cost
    80
    Prerequisites
    Unlock all: Grand Wake-Up Call
  2. Dawn Resonance

    Wake-up range +40 → +58

    Required Lv.
    50
    XP cost
    120
    Prerequisites
    Unlock all: Distant Ring / Fully Awake / Dawn Charge
After awakening: attack (2)
  1. Lingering Rally

    Boost duration +0.6s → +0.85s

    Required Lv.
    50
    XP cost
    80
    Prerequisites
    Unlock all: Grand Wake-Up Call
  2. Ultimate Wake Rally

    Boost duration +0.85s → +1.2s

    Required Lv.
    50
    XP cost
    120
    Prerequisites
    Unlock all: Lingering Rally / Noon Greatsword

Battle strategy

  • Cleanses and buffs 1 ally. Strong vs control/swarms; weak vs heavy/slows.
Character story

A clockwork knight who never allows oversleeping.

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